Episode 3: Roman Banias discussion thread
I'm really happy with how this episode turned out! I really wanted to touch on the experience of kids making games together as a form of play; obviously not every kid did this, but I'm sure the two of us weren't the only ones who did. I've often said that someday I'd really like to build a collection of games and computer toys made by developers when they were kids.
Me and my brothers made games together, so this was fun to hear about. Actually maybe we just worked on one adventure game that didn't o far, but had some really laborious graphics! There was a very well rendered lampshade.
Seemed like a natural continuation of little bands and some we'd make with relatives and the kids across the road and stuff.
@rjt, I don't suppose there's anything of that project that still survives today? I'd love to see it.
Apropos of nothing, today I went looking for the source of the Capital World Games logo, and with a little Googling discovered it was in the official Microsoft GW-BASIC User's Guide docs for CIRCLE (example 3).
I honestly don't remember how I ever would have gotten my hands on the official Microsoft GW-BASIC User's Guide - I certainly never owned it, and it seems an unusual thing to have gotten from a library. But that's definitely the code.
@spindleyq 'Fraid not!
But I remember the first room looking something like this, but with nice VGA colours of course.
Something else this show made me remember was I sometimes made install disks for games I never actually made. I'd make a label, a README.DOC and a little batch file to unzip an archive to somewhere :D
I guess kids' games often start in bedrooms?
This was one of my favorite episodes to date! Really took me back to the early 90s when my cousin and I would draw and exchange game ideas on paper for hours on end. I wish we'd made more games to show for it! (And I wish I had the aborted builds for what we failed to finish.)
JRPGs and kid-made games really do love to start in bedrooms. I think most my first ZZT games did.