Episode 3: Roman Banias discussion thread
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I'm really happy with how this episode turned out! I really wanted to touch on the experience of kids making games together as a form of play; obviously not every kid did this, but I'm sure the two of us weren't the only ones who did. I've often said that someday I'd really like to build a collection of games and computer toys made by developers when they were kids.
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Me and my brothers made games together, so this was fun to hear about. Actually maybe we just worked on one adventure game that didn't o far, but had some really laborious graphics! There was a very well rendered lampshade.
Seemed like a natural continuation of little bands and some we'd make with relatives and the kids across the road and stuff.
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@rjt, I don't suppose there's anything of that project that still survives today? I'd love to see it.
Apropos of nothing, today I went looking for the source of the Capital World Games logo, and with a little Googling discovered it was in the official Microsoft GW-BASIC User's Guide docs for CIRCLE (example 3).
I honestly don't remember how I ever would have gotten my hands on the official Microsoft GW-BASIC User's Guide - I certainly never owned it, and it seems an unusual thing to have gotten from a library. But that's definitely the code.
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@spindleyq 'Fraid not!
But I remember the first room looking something like this, but with nice VGA colours of course.
Something else this show made me remember was I sometimes made install disks for games I never actually made. I'd make a label, a README.DOC and a little batch file to unzip an archive to somewhere :D
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I guess kids' games often start in bedrooms?
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This was one of my favorite episodes to date! Really took me back to the early 90s when my cousin and I would draw and exchange game ideas on paper for hours on end. I wish we'd made more games to show for it! (And I wish I had the aborted builds for what we failed to finish.)
JRPGs and kid-made games really do love to start in bedrooms. I think most my first ZZT games did.