Hi all! I think I actually know who most of you are either from Glorious Trainwrecks or Twitter or familiarity with your games or whathaveyou. But I thought it'd be nice to have a place where we can identify ourselves and what brings us here and all that. I'll start.
I'm John D. Moore. Known as thesycophant at Glorious Trainwrecks and formerly known as Newt in the ZZT community. Born 1983.
I started designing games on paper in the early 1990s with my cousin. These amounted to Mega Man fan games by a kid who had played very little Mega Man but had looked at a lot of Mega Man maps in Nintendo Power. We also made little interactive stories in a program (that I should really write about some time) called Story Maker Plus.
My cousin later introduced me to QBASIC in 1996 and ZZT in 1997. I used QBASIC to program a handful of text adventures, starting with a virtual tour of my family's house. A friend and I actually completed a short one called UFO Invasion that we uploaded to AOL, but it's lost to time, like all the other weird little holiday-themed games I made and tried to make my sisters play. I also made plans for giant Zork-sized fantasy games that never came to fruition. My cousin and I later worked on our magnum opus, a text adventure called Labyrinth of Gromad, but by then I'd grown bored with the complexity of writing a text parser, and left engine-writing to my perfectionist cousin, who tinkered with it until he decided to write it as a graphical adventure in C+ in high school.
I made ZZT games starting in 1997, starting--like as a ZZTer, you were supposed to--with some jokey adventure games, followed by some overly sincere ones. the ZZT community seemed to like my "engine games," though--platformers and Lemmings clones like The Punctuation People and the Zem! series.
I stepped away from ZZT and game dev in the early 2000s to focus on filmmaking, though I played around a little bit with a friend's planned ZZT enhanced clone/successor Bang!.
Beginning in 2009, I started making games with Game Maker, and I was really spurred on by the community events at Glorious Trainwrecks. I've made over 70 games since then. My most recent (and biggest game yet) is Explobers. I'm mostly interested in making small platformers that experiment with novel mechanics, and sometimes games that I think make for fun jokes.
Really grateful to have this space! I'm loving the podcast, and I can only imagine its listenerbase will make for a very interesting community. Looking forward to reading introductions from some of all y'all!