That looks really neat! Too bad there isn't much out there about it.
Posts made by rabbitboots
Great work tracking all of those games!
It's interesting how the absence of combat or puzzle components (sokoban type stuff, locked doors) and lack of moving NPCs steers development. Even small additions like making it so that sprites could be conditionally destroyed at runtime would make for pretty different games. Interesting to observe changes to the engine and how it affects things that are made in it.
RE: Who are you? (The self-introduction thread)
Hi folks! I'm Rabbitboots.
As a kid, I got my filthy little hands on Klik & Play, and started working on many fractions-of-games that never progressed past a few screens. I remember raiding the internet for appropriate MIDI files.. Nowadays, I sometimes recognize a song on classic top 40 radio or in a show, and realize that the first time I had heard it was as some random MIDI file from one of these expeditions. It's left its mark for better or worse.
Later on, I made various things under the handles qrleon and gingermuffins. I'm amused and horrified to know that many of these things are now instantly playable in a browser on archive dot org.
I have a website for some reason (https://rabbitboots.com/) and I can be reached on twitter at @rabbit_boots.
I'm really enjoying the podcast so far! The past couple of episodes about fangame communities and RPG Maker I found very resonant to my dumb kid days.
Been playing around a bit with the editor after work, and trying games as I find them. I like where this tool is and where it seems to be headed. It's like someone was really into the parts of adventure games and RPGs where you are just hanging out with the NPCs, and decided to make a distilled, minimalist tool for creating that. It's enjoyable in that way, and also outside-the-box experiments with the format are pretty cool as well.
Some editing aspects don't really scale well if your project goes over a certain scope, though this seems to be intentional.
Figuring out sprites that are legible within the 8x8 1-bit 2-frame format is pretty fun.