btw i've been cataloguing all the bitsy games i can find here, there will be around 500 by 2018!
https://docs.google.com/spreadsheets/d/1eBUgCYOnMJ9REHuZdTodc6Ft2Vs6JXbH4K-bIgL9TPc/edit?usp=sharing
it's interesting that the changing features create a kind of strata in the style, complexity, structure of the games. single rooms tend towards frozen moments in time. exits give the ability to have distinct scenes, show the passage or time, add branching. the introduction items brings one-time dialogue, narration for entering new areas, footprints. the dialogue scripting opens up more options for backtracking, and hiding the solutions to mazes behind collectables and quests. personally i feel like the limitations are giving way too fast, there's so much still to explore...