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    candle

    @candle

    @ragzouken
    @candle@witches.town

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    Website kool.tools Location bristol, uk

    candle Unfollow Follow

    Best posts made by candle

    • RE: bitsy

      btw i've been cataloguing all the bitsy games i can find here, there will be around 500 by 2018!
      https://docs.google.com/spreadsheets/d/1eBUgCYOnMJ9REHuZdTodc6Ft2Vs6JXbH4K-bIgL9TPc/edit?usp=sharing

      it's interesting that the changing features create a kind of strata in the style, complexity, structure of the games. single rooms tend towards frozen moments in time. exits give the ability to have distinct scenes, show the passage or time, add branching. the introduction items brings one-time dialogue, narration for entering new areas, footprints. the dialogue scripting opens up more options for backtracking, and hiding the solutions to mazes behind collectables and quests. personally i feel like the limitations are giving way too fast, there's so much still to explore...

      posted in Tools
      candleC
      candle
    • bitsy

      bitsy is a tool for making tiny tile based worlds... it's the only tool i enjoy using at the moment. it's everything i wanted from rpgmaker pared right down. who else is using it?? who else is it excited?? who has truly remarkable thoughts which a tweet is too small to contain??

      bitsy itself: http://ledoux.io/bitsy/editor.html
      bitsy aggregation: https://twitter.com/bitsypcs
      my review: http://kool.tools/post/165868621332/bitsy

      posted in Tools
      candleC
      candle

    Latest posts made by candle

    • RE: bitsy

      btw i've been cataloguing all the bitsy games i can find here, there will be around 500 by 2018!
      https://docs.google.com/spreadsheets/d/1eBUgCYOnMJ9REHuZdTodc6Ft2Vs6JXbH4K-bIgL9TPc/edit?usp=sharing

      it's interesting that the changing features create a kind of strata in the style, complexity, structure of the games. single rooms tend towards frozen moments in time. exits give the ability to have distinct scenes, show the passage or time, add branching. the introduction items brings one-time dialogue, narration for entering new areas, footprints. the dialogue scripting opens up more options for backtracking, and hiding the solutions to mazes behind collectables and quests. personally i feel like the limitations are giving way too fast, there's so much still to explore...

      posted in Tools
      candleC
      candle
    • RE: bitsy

      i think you're thinking of zzt?

      yeah just a small tool for easily shifting the tiles in a map along if you built it too close to the edge or something

      i feel like the dialogue is a little too complex but i'm seeing what i can do with it anyway. i'm finding the ui is becoming a big pain though - so many windows to manage! i really think it'd benefit from collapsing all the non-map stuff into rpgmaker style event squares (but not rpgmaker style scripting lol)

      posted in Tools
      candleC
      candle
    • bitsy

      bitsy is a tool for making tiny tile based worlds... it's the only tool i enjoy using at the moment. it's everything i wanted from rpgmaker pared right down. who else is using it?? who else is it excited?? who has truly remarkable thoughts which a tweet is too small to contain??

      bitsy itself: http://ledoux.io/bitsy/editor.html
      bitsy aggregation: https://twitter.com/bitsypcs
      my review: http://kool.tools/post/165868621332/bitsy

      posted in Tools
      candleC
      candle