Is Virtual Nightclub considered a fringe game? I think it was intended to be mainstream so maybe it doesn’t count, but it is trying to represent a counter culture that existed at the time and while it’s not good, it is interesting.
Unfortunately, having your game sold exclusively through the sci-fi channel phone line will make your game obscure no matter what the budget is.
Here’s video of the game. It’s not even on MobyGames so I’ll have to fix that
@michael Oh Mike this is definitely fringe! You know how I feel about Virtual Nightclub. I absolutely love it and find the culture it describes both very poignant and relevant even today. For those that don't know, this was an FMV adventure game originally developed for the Phillips CD-i that incorporated mini-games into the gameplay. When the system collapsed, the company had to pivot to the PC platform, made tons of changes and released it through the Sci-fi Network.
The game is absolutely FASCINATING as it captures club culture amidst the LGBTQIA+ communities as well as hacker, psychadelics, music and art counter cultures as well.
One of things I noticed during the pandemic was how club culture adapted to the lockdowns and folks were hosting virtual club nights and you could see the same style of dress, music and overall aesthetic represented here in this game. It is one of the most poignant cultural snapshots for various groups of people that we did not recognize during the 90s and even though the game itself is not a fun game, it's value is MONUMENTAL.
One of things I noticed during the pandemic was how club culture adapted to the lockdowns and folks were hosting virtual club nights and you could see the same style of dress, music and overall aesthetic represented here in this game.
Oh this is new to me. Are there any articles/videos about this? This sounds so interesting