<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Recently Active Topics]]></title><description><![CDATA[A list of topics that have been active within the past 24 hours]]></description><link>https://discuss.fringe.games/recent</link><generator>RSS for Node</generator><lastBuildDate>Mon, 13 Apr 2026 08:07:22 GMT</lastBuildDate><atom:link href="https://discuss.fringe.games/recent.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 12 Nov 2023 18:15:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[NABU roundtable stream Dec 16, 2023]]></title><description><![CDATA[<p dir="auto">The NABU was a Z80-based PC designed and sold in Ottawa in the early 80s. Instead of storing software on tape or floppy disk, it connected to the cable TV network in Ottawa, which was continuously broadcasting all available NABU software in a continuous loop, and was continuously being updated with the day's news, recipes, etc, as well as a bunch of games. Many were ports, but there were a number of  original titles as well that never appeared for any other platform. NABU hired a bunch of local programmers to write games for it, including a teenage Leo Binkowski, who saved <em>everything</em> he had access to when the company went under. Last year a bunch of these machines surfaced on eBay, curious retro computer enthusiasts snapped them up, and Leo worked with a quickly growing community to bring them back online with the original software. Today you can buy an inexpensive USB serial adapter, build or buy a simple cable with a standard DIN-5 connector, plug it into your PC or a Raspberry Pi running NABU "internet adapter" software, and the machine will come to life as though it's still 1983.</p>
<p dir="auto">Leo recently announced that he's rounded up a few more NABU alumni to do a livestream on December 16. Feels like it may be worth checking out.<br />
<a href="https://m.youtube.com/watch?v=QoZTBNz47co" rel="nofollow ugc">https://m.youtube.com/watch?v=QoZTBNz47co</a></p>
]]></description><link>https://discuss.fringe.games/topic/30/nabu-roundtable-stream-dec-16-2023</link><guid isPermaLink="true">https://discuss.fringe.games/topic/30/nabu-roundtable-stream-dec-16-2023</guid><dc:creator><![CDATA[SpindleyQ]]></dc:creator><pubDate>Sun, 12 Nov 2023 18:15:58 GMT</pubDate></item><item><title><![CDATA[Thaumistry]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://discuss.fringe.games/uid/238">@michael</a> Seems interesting! And at $4 there's no risk in trying it out. I'll pick it up sometime</p>
]]></description><link>https://discuss.fringe.games/topic/29/thaumistry</link><guid isPermaLink="true">https://discuss.fringe.games/topic/29/thaumistry</guid><dc:creator><![CDATA[Funbil]]></dc:creator><pubDate>Sun, 14 May 2023 20:58:13 GMT</pubDate></item><item><title><![CDATA[Bring Back the Pod!]]></title><description><![CDATA[<p dir="auto">Have you talked to the man upstairs?</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=E4oYj9y7Duk" rel="nofollow ugc"><i class="fa fa-youtube"></i> Youtube Video</a></p>
 
  
   <svg height="100%" version="1.1" viewbox="0 0 68 48" width="100%">
    <path class="ytp-large-play-button-bg" d="m .66,37.62 c 0,0 .66,4.70 2.70,6.77 2.58,2.71 5.98,2.63 7.49,2.91 5.43,.52 23.10,.68 23.12,.68 .00,-1.3e-5 14.29,-0.02 23.81,-0.71 1.32,-0.15 4.22,-0.17 6.81,-2.89 2.03,-2.07 2.70,-6.77 2.70,-6.77 0,0 .67,-5.52 .67,-11.04 l 0,-5.17 c 0,-5.52 -0.67,-11.04 -0.67,-11.04 0,0 -0.66,-4.70 -2.70,-6.77 C 62.03,.86 59.13,.84 57.80,.69 48.28,0 34.00,0 34.00,0 33.97,0 19.69,0 10.18,.69 8.85,.84 5.95,.86 3.36,3.58 1.32,5.65 .66,10.35 .66,10.35 c 0,0 -0.55,4.50 -0.66,9.45 l 0,8.36 c .10,4.94 .66,9.45 .66,9.45 z" fill="#1f1f1e" fill-opacity="0.9">
    </path>
    <path d="m 26.96,13.67 18.37,9.62 -18.37,9.55 -0.00,-19.17 z" fill="#fff">
    </path>
    <path d="M 45.02,23.46 45.32,23.28 26.96,13.67 43.32,24.34 45.02,23.46 z" fill="#ccc">
    </path>
   </svg>
  
 
<p></p>
]]></description><link>https://discuss.fringe.games/topic/27/bring-back-the-pod</link><guid isPermaLink="true">https://discuss.fringe.games/topic/27/bring-back-the-pod</guid><dc:creator><![CDATA[rjt]]></dc:creator><pubDate>Sun, 07 May 2023 04:34:33 GMT</pubDate></item><item><title><![CDATA[itch dot io grab bag]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://discuss.fringe.games/uid/238">@michael</a> "the dev doesn't completely understand Adventure Game Studio" I barely understood it myself bahaha!</p>
]]></description><link>https://discuss.fringe.games/topic/25/itch-dot-io-grab-bag</link><guid isPermaLink="true">https://discuss.fringe.games/topic/25/itch-dot-io-grab-bag</guid><dc:creator><![CDATA[mariken_muis]]></dc:creator><pubDate>Thu, 04 May 2023 03:17:57 GMT</pubDate></item><item><title><![CDATA[Hand Eye Society]]></title><description><![CDATA[<p dir="auto">Hopefully this belongs under the Organizations part. I'm a big fan of regional groups that try to put together events and anthologies and one I follow is the Hand Eye Society in Toronto. They do a lot of anthologies that you can check out for free/Pay-what-you-want but they've also done some fun virtual conventions.</p>
<p dir="auto">You can check them out here:<br />
<a href="https://handeyesociety.itch.io/" rel="nofollow ugc">https://handeyesociety.itch.io/</a></p>
]]></description><link>https://discuss.fringe.games/topic/28/hand-eye-society</link><guid isPermaLink="true">https://discuss.fringe.games/topic/28/hand-eye-society</guid><dc:creator><![CDATA[Michael]]></dc:creator><pubDate>Wed, 03 May 2023 16:48:04 GMT</pubDate></item><item><title><![CDATA[Who are you? (The self-introduction thread)]]></title><description><![CDATA[<blockquote>
<p dir="auto">Is there a canonical definition of what makes a game fringe for this forum's purposes</p>
</blockquote>
<p dir="auto">My main focus has generally been digging into the stories around games that are outside the normal scope of a "games industry" history. Freeware, homebrew, and fangame stuff most obviously, but with enough vague wiggle room to dig into basically anything that doesn't get written about enough. (For example, I have a strong desire to really dig into the guts of how the shareware industry actually worked, despite, you know, Doom being among the most well-documented games of all time. But most shareware games weren't Doom!)</p>
<p dir="auto">Above all my interest is in the people whose stories get ignored, and the communities that supported them in their work. I wouldn't be interested in making a podcast episode that was a deep dive into the development history of UT2004, and the hype cycle surrounding it on release, but I'd definitely consider talking about the fan community that surrounds it now, keeping it alive long after the industry has moved on, well within the scope of my project.</p>
<p dir="auto">That said, that's just how I think of it. It's not like anyone else was using this forum for anything, so if you're excited to talk about a thing with the folks here, I'm sure not gonna stop you.</p>
]]></description><link>https://discuss.fringe.games/topic/10/who-are-you-the-self-introduction-thread</link><guid isPermaLink="true">https://discuss.fringe.games/topic/10/who-are-you-the-self-introduction-thread</guid><dc:creator><![CDATA[SpindleyQ]]></dc:creator><pubDate>Wed, 03 May 2023 13:06:13 GMT</pubDate></item><item><title><![CDATA[Domino Club]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://discuss.fringe.games/uid/245">@dirigitive</a> you jump into the hole. The domino hole of oddities and samuel pepys...</p>
]]></description><link>https://discuss.fringe.games/topic/24/domino-club</link><guid isPermaLink="true">https://discuss.fringe.games/topic/24/domino-club</guid><dc:creator><![CDATA[mariken_muis]]></dc:creator><pubDate>Wed, 03 May 2023 03:47:52 GMT</pubDate></item><item><title><![CDATA[bitsy]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://discuss.fringe.games/uid/2">@spindleyq</a> bless candle for making tools for the unskilled at html peasantry such as myself, I'm enjoying bipsi more than bitsy due to a few quality of life features not having to depend on plugins... Flickguy and tape window are also fun</p>
]]></description><link>https://discuss.fringe.games/topic/7/bitsy</link><guid isPermaLink="true">https://discuss.fringe.games/topic/7/bitsy</guid><dc:creator><![CDATA[mariken_muis]]></dc:creator><pubDate>Tue, 02 May 2023 02:17:37 GMT</pubDate></item><item><title><![CDATA[Virtual Nightclub]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://discuss.fringe.games/uid/238">@michael</a> <a href="https://www.thestar.com/opinion/star-columnists/2020/03/19/club-quarantines-virtual-nightclub-social-distancing-when-youve-just-gotta-dance.html" rel="nofollow ugc">An article about virtual nightclubs</a></p>
<p dir="auto">There are actually a ton, but the one I linked there has a great screenshot of one in action with a lot of those same fashion aesthetics that we saw in VNC</p>
]]></description><link>https://discuss.fringe.games/topic/26/virtual-nightclub</link><guid isPermaLink="true">https://discuss.fringe.games/topic/26/virtual-nightclub</guid><dc:creator><![CDATA[BogusMeatFactory]]></dc:creator><pubDate>Mon, 01 May 2023 15:32:09 GMT</pubDate></item><item><title><![CDATA[Crowdfunded book project: Shareware Heroes]]></title><description><![CDATA[<p dir="auto">Ugh, I still haven't bought this. Every time I go to I think maybe it'll get a second edition with extra stuff, like the Mac one did...</p>
]]></description><link>https://discuss.fringe.games/topic/16/crowdfunded-book-project-shareware-heroes</link><guid isPermaLink="true">https://discuss.fringe.games/topic/16/crowdfunded-book-project-shareware-heroes</guid><dc:creator><![CDATA[rjt]]></dc:creator><pubDate>Mon, 01 May 2023 11:57:36 GMT</pubDate></item><item><title><![CDATA[BYOND Deep Dive, or: an essay on &quot;dead&quot; games]]></title><description><![CDATA[<p dir="auto">all I remember about BYOND is space station 13 a complicated simulation game usually about sabotage shenanigans and clowns and the one time I played a doctor put my brain in a robot. The learning curve intimidated me.</p>
]]></description><link>https://discuss.fringe.games/topic/20/byond-deep-dive-or-an-essay-on-dead-games</link><guid isPermaLink="true">https://discuss.fringe.games/topic/20/byond-deep-dive-or-an-essay-on-dead-games</guid><dc:creator><![CDATA[mariken_muis]]></dc:creator><pubDate>Mon, 01 May 2023 02:55:54 GMT</pubDate></item><item><title><![CDATA[Furcadia (and perhaps other old MMOs?)]]></title><description><![CDATA[<p dir="auto">I tried to go on furryMUCK once but I was too nervous around people I didn't know and now I'm in a private discord server of a subgroup that started in furryMUCK... thankfully not as nervous but we're not obligated to do the whole rolpeplay thing that was expected in the MUCK so... I feel more comfortable not wearing the mask! Furry culture...is strange... beautiful.</p>
]]></description><link>https://discuss.fringe.games/topic/17/furcadia-and-perhaps-other-old-mmos</link><guid isPermaLink="true">https://discuss.fringe.games/topic/17/furcadia-and-perhaps-other-old-mmos</guid><dc:creator><![CDATA[mariken_muis]]></dc:creator><pubDate>Mon, 01 May 2023 02:42:47 GMT</pubDate></item><item><title><![CDATA[Nocturnal Nightmares]]></title><description><![CDATA[<p dir="auto">I loved this video about Nocturnal Nightmares, a shareware game that this person made with a friend in QuickBasic when they were 13 years old, and how he found joy in revisiting it as an adult in a bunch of different ways.<br />
<a href="https://www.youtube.com/watch?v=08RveywBXl4" rel="nofollow ugc"><i class="fa fa-youtube"></i> Youtube Video</a></p><div class="js-lazyYT lazyYT-container" data-youtube-id="08RveywBXl4" data-width="640" data-height="360" data-parameters style="width:640px;padding-bottom:360px">
 <div class="ytp-thumbnail lazyYT-image-loaded" style="background-image:url(&quot;https://i.ytimg.com/vi/08RveywBXl4/hqdefault.jpg&quot;)">
  <button class="ytp-large-play-button ytp-button" tabindex="23" aria-live="assertive" style="transform:scale(0.85)" onclick="$(this).lazyYT(this);return false;">
   <svg height="100%" version="1.1" viewbox="0 0 68 48" width="100%">
    <path class="ytp-large-play-button-bg" d="m .66,37.62 c 0,0 .66,4.70 2.70,6.77 2.58,2.71 5.98,2.63 7.49,2.91 5.43,.52 23.10,.68 23.12,.68 .00,-1.3e-5 14.29,-0.02 23.81,-0.71 1.32,-0.15 4.22,-0.17 6.81,-2.89 2.03,-2.07 2.70,-6.77 2.70,-6.77 0,0 .67,-5.52 .67,-11.04 l 0,-5.17 c 0,-5.52 -0.67,-11.04 -0.67,-11.04 0,0 -0.66,-4.70 -2.70,-6.77 C 62.03,.86 59.13,.84 57.80,.69 48.28,0 34.00,0 34.00,0 33.97,0 19.69,0 10.18,.69 8.85,.84 5.95,.86 3.36,3.58 1.32,5.65 .66,10.35 .66,10.35 c 0,0 -0.55,4.50 -0.66,9.45 l 0,8.36 c .10,4.94 .66,9.45 .66,9.45 z" fill="#1f1f1e" fill-opacity="0.9">
    </path>
    <path d="m 26.96,13.67 18.37,9.62 -18.37,9.55 -0.00,-19.17 z" fill="#fff">
    </path>
    <path d="M 45.02,23.46 45.32,23.28 26.96,13.67 43.32,24.34 45.02,23.46 z" fill="#ccc">
    </path>
   </svg>
  </button>
 </div>
</div><p></p>
]]></description><link>https://discuss.fringe.games/topic/23/nocturnal-nightmares</link><guid isPermaLink="true">https://discuss.fringe.games/topic/23/nocturnal-nightmares</guid><dc:creator><![CDATA[SpindleyQ]]></dc:creator><pubDate>Tue, 28 Jun 2022 17:25:50 GMT</pubDate></item><item><title><![CDATA[Gaming the Iron Curtain]]></title><description><![CDATA[<p dir="auto">I'm surprised I haven't mentioned this book here yet! <a href="http://ironcurtain.svelch.com/" rel="nofollow ugc">Gaming the Iron Curtain</a> is a book which details how game development took place in Soviet Czechoslovakia in the 1980s. It's a vital history of an area of computer games which is almost entirely disconnected from the gaming industry. <a class="plugin-mentions-user plugin-mentions-a" href="https://discuss.fringe.games/uid/3">@coleoptera</a> recently recorded <a href="https://critical-distance.com/2022/05/13/jaroslav-svelch-keywords-in-play-episode-20/" rel="nofollow ugc">an interview with the author, Jaroslav Švelch, about the book</a> for the Critical Distance: Keywords in Play podcast, which I am enjoying listening to very much.</p>
<p dir="auto">If you like, you can play an English translation of <a href="https://primitivedesigns.github.io/remakes89/indy/en/" rel="nofollow ugc">The Adventures of Indiana Jones in Wenceslas Square in Prague on January 16, 1989</a> where you, as Indiana Jones, kill a cop with an axe on like the fourth turn.</p>
]]></description><link>https://discuss.fringe.games/topic/22/gaming-the-iron-curtain</link><guid isPermaLink="true">https://discuss.fringe.games/topic/22/gaming-the-iron-curtain</guid><dc:creator><![CDATA[SpindleyQ]]></dc:creator><pubDate>Mon, 16 May 2022 18:26:28 GMT</pubDate></item><item><title><![CDATA[Battle of the Eras]]></title><description><![CDATA[<p dir="auto">Friend of the Fringe Game History Podcast Phil Salvador just posted <a href="https://obscuritory.com/fighting/battle-of-the-eras/" rel="nofollow ugc">a lovely article about Battle of the Eras</a>, a Mortal Kombat-esque fighting game made by some teenagers in Belleville, Ontario. Worth a read, as well as <a href="https://www.diskman.com/presents/beras/" rel="nofollow ugc">this interview with its lead developer</a> from Brandon Cobb.</p>
]]></description><link>https://discuss.fringe.games/topic/19/battle-of-the-eras</link><guid isPermaLink="true">https://discuss.fringe.games/topic/19/battle-of-the-eras</guid><dc:creator><![CDATA[SpindleyQ]]></dc:creator><pubDate>Wed, 08 Sep 2021 17:37:01 GMT</pubDate></item><item><title><![CDATA[Episode 4: Jonah Davidson discussion thread]]></title><description><![CDATA[<p dir="auto">Interesting to hear from (and reminisce with) somebody that passed through the <a href="http://rpg2knet.com" rel="nofollow ugc">rpg2knet.com</a> community. As it's creator I was always one or two steps removed from the people using it for its intended purpose, so it was a fun trip to hear from "the other side" almost two decades later!</p>
]]></description><link>https://discuss.fringe.games/topic/2/episode-4-jonah-davidson-discussion-thread</link><guid isPermaLink="true">https://discuss.fringe.games/topic/2/episode-4-jonah-davidson-discussion-thread</guid><dc:creator><![CDATA[jonnu]]></dc:creator><pubDate>Mon, 04 May 2020 14:03:01 GMT</pubDate></item><item><title><![CDATA[Break Into Chat interviews with BBS door game creators]]></title><description><![CDATA[<p dir="auto">Oh wow, nice find!</p>
<p dir="auto">I missed the whole BBS thing, but have had a bit of a poke at them within the last year or so.</p>
]]></description><link>https://discuss.fringe.games/topic/18/break-into-chat-interviews-with-bbs-door-game-creators</link><guid isPermaLink="true">https://discuss.fringe.games/topic/18/break-into-chat-interviews-with-bbs-door-game-creators</guid><dc:creator><![CDATA[rjt]]></dc:creator><pubDate>Tue, 01 Oct 2019 11:35:51 GMT</pubDate></item><item><title><![CDATA[Episode 2: Phil Salvador discussion thread]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://discuss.fringe.games/uid/6">@Shadsy</a> has written an in-depth essay called <a href="https://shadsy.itch.io/the-mario-fangame-myth" rel="nofollow ugc">The Mario Fangame Myth</a> about MFGG for <a href="https://itch.io/jam/lost-histories-jam" rel="nofollow ugc">the Lost Histories Jam</a> that is very worth reading.</p>
]]></description><link>https://discuss.fringe.games/topic/5/episode-2-phil-salvador-discussion-thread</link><guid isPermaLink="true">https://discuss.fringe.games/topic/5/episode-2-phil-salvador-discussion-thread</guid><dc:creator><![CDATA[SpindleyQ]]></dc:creator><pubDate>Mon, 11 Feb 2019 19:18:21 GMT</pubDate></item><item><title><![CDATA[Episode 6: Shawn Hargreaves discussion thread]]></title><description><![CDATA[<p dir="auto">I'd say every tool has its "grain", and Allegro's bread and butter was really "draw bitmaps on top of other bitmaps", with certain effects like scaling and rotation being very easy to add. But other things, which may have been straightforward if you had written the blitting code and were able to make tweaks to it, were much more difficult.</p>
<p dir="auto">I remember putting together a demo game to show off my "skills" in the early TPU days, where I tried to build the most audiovisually impressive thing I could. The thing that gave me the most trouble: I wanted to reproduce the end-of-level screen-melting effect from Doom, and getting that to run fast was hard.</p>
<p dir="auto">That game also had:</p>

a pretty 3D fractal landscape generated by a VistaPro demo I got from a book called Virtual Reality Madness &amp; More
huge 3d-rendered characters modeled in a tool called Imagine (I couldn't figure out how to texture pupils on his googly sphere eyes, so I just drew them on afterwards in NeoPaint and hoped I got them in vaguely the same place every frame (I didn't))
a title screen that I'm pretty sure had both gratuitous scaling and rotation
oh, and I animated some extruded text as a "company logo" in I think maybe TrueSpace 3D?
custom fonts EVERYWHERE; I feel like I must've had a tool for Windows that would export a TTF font as a bitmap that Allegro knew how to treat as a bitmap font. But if you wanted text in your game, you were probably gonna export a bitmap font. All I used it for was, like, "press start", and displaying your score, but I'm sure I had at least two fonts.

<p dir="auto">I definitely remember having to do a lot of fiddling to mash everything from these random sources into a sensible 256-colour palette. I had specialized commandline tools for palette generation &amp; re-importing.</p>
<p dir="auto">In general, I had a bunch of disparate free-or-pirated tools for creating visuals, and I used them about as naively as you could possibly imagine, and I suspect that had a lot to do with how my games ended up looking. It probably was not far off from the process that people making OHRRPGCE games were going through. Even my 3D stuff was made in tools that were designed to be accessible. I had a copy of 3DS Max, but I couldn't figure out how to make it do anything - I just knew it was "professional".</p>
]]></description><link>https://discuss.fringe.games/topic/15/episode-6-shawn-hargreaves-discussion-thread</link><guid isPermaLink="true">https://discuss.fringe.games/topic/15/episode-6-shawn-hargreaves-discussion-thread</guid><dc:creator><![CDATA[SpindleyQ]]></dc:creator><pubDate>Thu, 23 Aug 2018 17:27:03 GMT</pubDate></item><item><title><![CDATA[Jeremy Penner and Mattie Brice discuss Glorious Trainwrecks]]></title><description><![CDATA[<p dir="auto">Thanks so much for Glorious Trainwrecks, Klik of the Month, the Pirate Karts and MarMOTS -- They've been a total blast to partake in.</p>
]]></description><link>https://discuss.fringe.games/topic/14/jeremy-penner-and-mattie-brice-discuss-glorious-trainwrecks</link><guid isPermaLink="true">https://discuss.fringe.games/topic/14/jeremy-penner-and-mattie-brice-discuss-glorious-trainwrecks</guid><dc:creator><![CDATA[rabbitboots]]></dc:creator><pubDate>Mon, 16 Apr 2018 02:01:16 GMT</pubDate></item></channel></rss>